Tag: Dev Blog

New Material: Flux Ore

Syndicate Intelligence Report: a new material Flux has long been held by the Nian’s as sacred and therefore its origins a well protected secret. It has been found to hold properties that condense energy, that allow for the transformation of matter. The Nians consider Flux as vital to their survival and it seems a key…
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New Robot Class: Destroyers

Open Perpetuum is proud to announce (for the first time since the release of the Scarab in 2011) A completely new Class of Robots! This has been our most extensive, intensive, broad and concerted effort on the Open Perpetuum Project to date.  The content outlined here and in the following blogs has been the culmination…
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2 year Anniversary!

Open Perpetuum has been live for 2 years!!! 2 Year Anniversary Video Thank you! Thank you everyone for your support.  We are elated that the project and game has continued to grow even with a completely grassroots volunteer project running the whole operation.  Everyone who has played in the last two years has contributed to…
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MK2 CT Artifact Loots Overhaul and Guardian Stability

As promised we have a few more details to cover for the next patch.  Enjoy! Intrusion Changes There were several bugs in some of the new SAP mechanics, which you all found and documented very well.  This made solving these issues very quick and easy for us!  We thank you for your rigor and vigilance…
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Resources Overwhelming

Perpetuumeers! We have a lot to talk about, so let’s stick to the most immediate changes coming to the Open Perpetuum server this month and what you need to know! Resource Server With Patch 15, we will mark the beginning of the Resource Server support in Open Perpetuum.  We have been ironing out the DevOps,…
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Outpost Guardian

Intrusions 3.0: New SAP Features

Salutations Agents! It has been a long time coming but we are proud to finally present a whole new set of features, on top of some well-deserved tweaks, to the Beta Intrusion System. Beware: there are many changes that are a part of the upcoming patch the the Open Perpetuum Server!  Read carefully here, and…
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New Player Experience: Part 1

Salutations experienced Robot Pilots! In this blog we will provide an update on one of our Roadmap Items: New Player Experience. We identified a high attrition rate in the early game (like very early).  The most disappointing case of a player leaving the game is the player that never made it out of the tutorial. …
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[def_dev_blog_about_localization]

Greetings Open Perpetuumers! Today I would like to show off some major advances in Perpetuum Game Client Technology (brought to you by Avatar Creations)! Not so long ago, we were graced by a small but revolutionary change to how the client can load and store localizations.  Some developers from Avatar Creations are still maintaining the…
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Summertime on Nia: Patch 11 and EP Bonus Event

Greetings Agents! We have an exciting announcement for our next patch, our next EP bonus event, and an ongoing list of things we are working on for you to read and enjoy! Schedule of Events To celebrate our 11th patch we are having an EP Bonus Event for +10x. Starting on July 3rd going through…
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Roadmap Revisited: Year 2

Over the past year of live server updates, we have achieved a great many things we set out to do, plus some surprise new features we knocked out along the way.  Using the anniversary as an opportunity, we sat down and thought hard about what big items we need to do, and what you the…
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