Tag: Dev Blog

Gamma: Phase 2

Following up on Gamma Phase 1, the second phase of gamma rollout will be focusing on the PVE aspect of the gamma world with the aim to make it more exciting and create content for most levels of play. Whether you’re a new player finding artifacts, or want to team up with friends for the…
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Gamma Begins

For those of you new to Perpetuum you might be asking what “Gamma” is all about. In short, the Gamma island new world content is end-game, group-oriented, high risk vs reward territorial game play. Its crowning glory lies in the ability to take control of certain islands, terraform them, and build player-built structures and bases.…
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Strongholds: New Features and QoL

Strongholds are open-world, non-instanced, dungeon-like PVE combat experiences usually capstoned with a unique Boss that drops loot which is critical to producing Augmented Modules.  Because each Boss on these Strongholds is part of the open-world, players could remain indefinitely on these islands and take advantage of being close to the Boss when it spawns next. …
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Syndicate Rebalance Saga

The Syndicate Faction has never competed on the same level as its Nian counterparts. Being only a cheap human-derivative of Nian tech, it still does have some unique advantages.  One such advantage is that the Syndicate provides them with unlimited supply and low cost to Agents with the appropriate Universal Tokens.  Because Syndicate robots were…
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Strongholds: The 2nd Wave

Our previous blog described the Stronghold system of islands that will drive unique PVE content into the game without disrupting the rest of the open-world islands. The most recent Stronghold: The Sentinel is a massive raid requiring players across factions to combine forces to conquer a well-fortified base and challenging enemy!  The new Strongholds we…
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The Future of Strongholds

Strongholds are discrete PVE-combat experiences, a single island, that provide unique content as an open world dungeon-like feature.  The idea has been shaping up for a long time, even back to our first year with the release of Omega, our first Stronghold.  Each will have a unique story, purpose, goal, and feature a unique Boss…
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Augmented Modules

The Stronghold system is providing focused PVE-combat experiences with unique incentives that make it more engaging and more rewarding and different than typical open world PVE.  A wider view of the Stronghold system and this strategy will be detailed in a later blog, but today we will focus on the unique reward system for Strongholds:…
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Stronghold: The Sentinel

Patch 20 Blog Index This and the following two blogs detail major new systems entering the game in the form of the Stronghold islands and special Boss loots which produce unique modules.  To help you navigate all of the relevant resources we have compiled all the links here: The Sentinel – NPC Base Stronghold (this…
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Wiki Launch

Hello Perpetuum archivists, experts, historians, and bibliognosts. By overwhelmingly popular demand, we have officially launched our Wiki! The Wiki You can use the following URLs to access the wiki: Directly: https://perpetuum.miraheze.org/wiki/Main_Page Or with redirect: https://openperpetuum.com/wiki This will be our officially supported wiki.  All Open Perpetuum developments, changes, etc. will be documented here by anyone who…
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Roadmap 2020

As you can see the past 6 month development period has resulted in the largest introduction of content we have done to date. This blog overviews how this new content fits into the overall pathway for our future development. Welcome to the roadmap to Gamma. Roadmap This roadmap is designed to layout the strategic sequence…
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