Blog

Patch 31 Dev Blog and Patreon testing Session.

We currently have our next patch, which is being rigorously tested by a few members of our community staff, slated for Marchish. In this next patch we will be introducing some never-before-seen features in perpetuum: Land Mines (deployable in similar fashion as probes) Land Mine detector (New module to allow for the detection of Land…
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Patch 30 Respec Token and Spark Teleport Returns

Patch 30! We finally have green light for Patch 30 from our testing team. Here is a quick highlight of what it brings: Respec Token No more asking for EP resets from Ville (Yay!) Purchasable token from the syndicate shop that lets you reset your EP without deleting your character. Spark Teleport Devices You will…
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Patch 29 Updates

Hello fellow Nians! As we start spinning up our latest patch on the test server and staging server, I wanted to give a quick overview of coming items in patch 29 and some OPP team updates. Patch 29 Highlights! Scarab Mk1 and Mk2 Buffs Increase the base speed from 30kph to 42kph Additional Head and…
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Gamma Phase 3 – Good. Bad. I’m the guy with the gun.

GAMMA: Phase 3: May 7th, 2023 – Downtime estimated at 1500 UTC HYPE VIDEO:       We know it’s been a while, but the world has had some big events and changes none of us could predict. Likewise, so has The Open Perpetuum Project.  We now present the next phase in our Gamma Reborn…
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Gamma: Phase 2

Following up on Gamma Phase 1, the second phase of gamma rollout will be focusing on the PVE aspect of the gamma world with the aim to make it more exciting and create content for most levels of play. Whether you’re a new player finding artifacts, or want to team up with friends for the…
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Gamma Begins

For those of you new to Perpetuum you might be asking what “Gamma” is all about. In short, the Gamma island new world content is end-game, group-oriented, high risk vs reward territorial game play. Its crowning glory lies in the ability to take control of certain islands, terraform them, and build player-built structures and bases.…
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Free to Play! Players galore, more reporting of bugs, and new volunteers to help fix them! Here’s a look at the new fixes.

Free to Play! Open Perpetuum is here to stay! Dev Gargaj released on August 02, a huge announcement that has breathed new life into the community and the game in the best of ways! Perpetuum is now Free to Play! Meaning tons of new players are being thrown into the vast frontier and with it…
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Patch 23: Optimization, Stability, Balancing and Bugs

Fellow Nians! Patch 23 will bring some more gamma optimization and fixes to the server along with a couple balance tweaks and bug fixes: Bug Fixes: Fix for boss announcer: Killing boss before announcer announces will no longer produce a spawn announcement after its death (only until its next spawn) Fix for Portals not spawning:…
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Strongholds: New Features and QoL

Strongholds are open-world, non-instanced, dungeon-like PVE combat experiences usually capstoned with a unique Boss that drops loot which is critical to producing Augmented Modules.  Because each Boss on these Strongholds is part of the open-world, players could remain indefinitely on these islands and take advantage of being close to the Boss when it spawns next. …
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Syndicate Rebalance Saga

The Syndicate Faction has never competed on the same level as its Nian counterparts. Being only a cheap human-derivative of Nian tech, it still does have some unique advantages.  One such advantage is that the Syndicate provides them with unlimited supply and low cost to Agents with the appropriate Universal Tokens.  Because Syndicate robots were…
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