Blog

Wiki Launch

Hello Perpetuum archivists, experts, historians, and bibliognosts. By overwhelmingly popular demand, we have officially launched our Wiki! The Wiki You can use the following URLs to access the wiki: Directly: https://perpetuum.miraheze.org/wiki/Main_Page Or with redirect: https://openperpetuum.com/wiki This will be our officially supported wiki.  All Open Perpetuum developments, changes, etc. will be documented here by anyone who…
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Roadmap 2020

As you can see the past 6 month development period has resulted in the largest introduction of content we have done to date. This blog overviews how this new content fits into the overall pathway for our future development. Welcome to the roadmap to Gamma. Roadmap This roadmap is designed to layout the strategic sequence…
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New Material: Flux Ore

Syndicate Intelligence Report: a new material Flux has long been held by the Nian’s as sacred and therefore its origins a well protected secret. It has been found to hold properties that condense energy, that allow for the transformation of matter. The Nians consider Flux as vital to their survival and it seems a key…
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New Robot Class: Destroyers

Open Perpetuum is proud to announce (for the first time since the release of the Scarab in 2011) A completely new Class of Robots! This has been our most extensive, intensive, broad and concerted effort on the Open Perpetuum Project to date.  The content outlined here and in the following blogs has been the culmination…
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2 year Anniversary!

Open Perpetuum has been live for 2 years!!! 2 Year Anniversary Video Thank you! Thank you everyone for your support.  We are elated that the project and game has continued to grow even with a completely grassroots volunteer project running the whole operation.  Everyone who has played in the last two years has contributed to…
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MK2 CT Artifact Loots Overhaul and Guardian Stability

As promised we have a few more details to cover for the next patch.  Enjoy! Intrusion Changes There were several bugs in some of the new SAP mechanics, which you all found and documented very well.  This made solving these issues very quick and easy for us!  We thank you for your rigor and vigilance…
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Resources Overwhelming

Perpetuumeers! We have a lot to talk about, so let’s stick to the most immediate changes coming to the Open Perpetuum server this month and what you need to know! Resource Server With Patch 15, we will mark the beginning of the Resource Server support in Open Perpetuum.  We have been ironing out the DevOps,…
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Outpost Guardian

Intrusions 3.0: New SAP Features

Salutations Agents! It has been a long time coming but we are proud to finally present a whole new set of features, on top of some well-deserved tweaks, to the Beta Intrusion System. Beware: there are many changes that are a part of the upcoming patch the the Open Perpetuum Server!  Read carefully here, and…
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New Player Experience: Part 1

Salutations experienced Robot Pilots! In this blog we will provide an update on one of our Roadmap Items: New Player Experience. We identified a high attrition rate in the early game (like very early).  The most disappointing case of a player leaving the game is the player that never made it out of the tutorial. …
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[def_dev_blog_about_localization]

Greetings Open Perpetuumers! Today I would like to show off some major advances in Perpetuum Game Client Technology (brought to you by Avatar Creations)! Not so long ago, we were graced by a small but revolutionary change to how the client can load and store localizations.  Some developers from Avatar Creations are still maintaining the…
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