Blog

Strongholds: The 2nd Wave

Our previous blog described the Stronghold system of islands that will drive unique PVE content into the game without disrupting the rest of the open-world islands. The most recent Stronghold: The Sentinel is a massive raid requiring players across factions to combine forces to conquer a well-fortified base and challenging enemy!  The new Strongholds we…
Read more

The Future of Strongholds

Strongholds are discrete PVE-combat experiences, a single island, that provide unique content as an open world dungeon-like feature.  The idea has been shaping up for a long time, even back to our first year with the release of Omega, our first Stronghold.  Each will have a unique story, purpose, goal, and feature a unique Boss…
Read more

Augmented Modules

The Stronghold system is providing focused PVE-combat experiences with unique incentives that make it more engaging and more rewarding and different than typical open world PVE.  A wider view of the Stronghold system and this strategy will be detailed in a later blog, but today we will focus on the unique reward system for Strongholds:…
Read more

Stronghold: The Sentinel

Patch 20 Blog Index This and the following two blogs detail major new systems entering the game in the form of the Stronghold islands and special Boss loots which produce unique modules.  To help you navigate all of the relevant resources we have compiled all the links here: The Sentinel – NPC Base Stronghold (this…
Read more

Wiki Launch

Hello Perpetuum archivists, experts, historians, and bibliognosts. By overwhelmingly popular demand, we have officially launched our Wiki! The Wiki You can use the following URLs to access the wiki: Directly: https://perpetuum.miraheze.org/wiki/Main_Page Or with redirect: https://openperpetuum.com/wiki This will be our officially supported wiki.  All Open Perpetuum developments, changes, etc. will be documented here by anyone who…
Read more

Roadmap 2020

As you can see the past 6 month development period has resulted in the largest introduction of content we have done to date. This blog overviews how this new content fits into the overall pathway for our future development. Welcome to the roadmap to Gamma. Roadmap This roadmap is designed to layout the strategic sequence…
Read more

New Material: Flux Ore

Syndicate Intelligence Report: a new material Flux has long been held by the Nian’s as sacred and therefore its origins a well protected secret. It has been found to hold properties that condense energy, that allow for the transformation of matter. The Nians consider Flux as vital to their survival and it seems a key…
Read more

New Robot Class: Destroyers

Open Perpetuum is proud to announce (for the first time since the release of the Scarab in 2011) A completely new Class of Robots! This has been our most extensive, intensive, broad and concerted effort on the Open Perpetuum Project to date.  The content outlined here and in the following blogs has been the culmination…
Read more

2 year Anniversary!

Open Perpetuum has been live for 2 years!!! 2 Year Anniversary Video Thank you! Thank you everyone for your support.  We are elated that the project and game has continued to grow even with a completely grassroots volunteer project running the whole operation.  Everyone who has played in the last two years has contributed to…
Read more

MK2 CT Artifact Loots Overhaul and Guardian Stability

As promised we have a few more details to cover for the next patch.  Enjoy! Intrusion Changes There were several bugs in some of the new SAP mechanics, which you all found and documented very well.  This made solving these issues very quick and easy for us!  We thank you for your rigor and vigilance…
Read more